BUILD YOUR TOWN
FULL RELEASE GUIDE · UPDATED JULY 2026
Dinkum
Companion
Build a thriving island town, unlock the right licences, track every critter, and prepare for mines, multiplayer and The Great Bite.
Fletch
Founder & deeds
Town ProgressJohn
General goods
Daily SuppliesRayne
Seeds & farming
Farm RouteTheodore
Museum curator
Collection HubFranklin
Inventions
Vehicle TechIrwin
Animals & care
Ranch GuideMelvin
Furniture
Town DesignSally
Salon & style
CustomisationISLAND PLANNER
See the next useful unlock
Track deeds, residents, licences, buildings and transport without turning your island into a spreadsheet.
- Town deeds
- Residents
- Licences
- Buildings
- Vehicles
- Milestones
CRITTER FINDER
Find what is available right now
Filter fish, bugs and underwater critters by season, time, biome and museum status.
- Season
- Time
- Biome
- Weather
- Museum
- Rarity
Farm & AnimalsPlan crops, sprinklers, orchards, breeding and daily animal care.
Licences & DeedsUnlock tools and town projects in the right order.
Museum & CrittersTrack fish, bugs, critters and donations.
Mines & SurvivalPrepare food, weapons, keys and safe exit plans.
Co-op & VisitorsKnow what hosts and visitors can progress together.
The Great BitePlan airport trips, lighthouses, rare catches and Ted Selly.
FIRST WEEK ROUTE
From a sleeping bag to a working town
A practical, saveable route now separates essential town progress from optional money paths. Check off steps as you play and return later on the same browser.
Set up camp
Place the base tent, meet Fletch and secure the first practical tools.
Open the town
Build early deeds, attract visitors and avoid spending permit points blindly.
Choose income
Mix fishing, foraging, farming and mining according to the island you rolled.