Dinkum residents building an island town

RESIDENT & DEED ROADMAP

Know who unlocks
your next town system

Mark visitors, spending, friendship and buildings. The roadmap saves locally and surfaces the next resident whose requirements are closest to complete.

Four checks matter

1Visit conditionSome NPCs need a licence, a house or a resident count before joining the visitor pool.
2RelationshipTalk and complete requests. Each resident has a different heart threshold.
3SpendPurchases or services usually count. Catalogue rules can differ by NPC.
4Debt & deedClear town debt, then speak to Fletch once the resident is ready.
F

FOUNDATION

Fletch

Licences, deeds and town progress
Starts on island

Fletch is permanent from the start and controls the systems that let every other resident settle.

Base TentLicencesDeeds
J

FIRST SHOP

John

General goods and selling
First visitor

John visits after the Visitors Site is placed and continues returning until he moves in.

Requirement: more than 15,000 Dinks and more than 0.25 heart.

T

COLLECTION HUB

Theodore

Museum curator
After John

After John moves in, speak to Theodore on his first visit. The Museum deed then becomes available; building it moves him in.

No spend gateNo heart gateMuseum deed
R

FARM ROUTE

Rayne

Seeds, crops and farming gear
Licence gate

Rayne joins the visitor pool once the island host owns Farming Licence Level 1.

Requirement: more than 18,000 Dinks and more than 0.5 heart.

FR

TECHNOLOGY

Franklyn

Inventions and vehicles
High spend

Franklyn can visit after John moves in. Selling Shiny Discs contributes to his spending total and unlocks commissions.

Requirement: more than 190,000 Dinks and more than 0.75 heart.

I

ANIMALS

Irwin

Livestock and animal care
Licence gate

Irwin only visits after Handling Licence Level 1, which follows Farming Licence Level 1.

Requirement: more than 25,000 Dinks and more than 0.5 heart.

M

TOWN DESIGN

Melvin

Furniture and decoration
House gate

Melvin enters the visitor pool only after the player's Tent has been upgraded into a House.

Requirement: more than 800 Dinks on floor stock and more than 1 heart. Catalogue purchases do not count.

S

CUSTOMISATION

Sally

Hair and appearance
Town gate

Sally starts visiting after the island reaches five permanent residents.

Requirement: at least 10,000 Dinks and at least 1.25 hearts.

Tracker note: visitor order is random after prerequisites are met. Thresholds shown here use current community-reference data; dialogue from the NPC and Fletch remains the in-game confirmation.