Dinkum farming and island town scenery

CROPS · WATER · ANIMAL CARE

Plant before it is too late,
finish chores without guessing

Set the current season and day, calculate the last safe planting date, build a seed budget, and keep a daily animal-care checklist that resets by date.

The seed day counts as day one

Crops grow only on watered days. The planner follows the in-game seed label convention and treats the listed growth number as the harvest-day offset used by the crop table. Seasonal crops should be planted by the displayed safe date.

Season, harvest and seed budget

Enter the number of tiles you plan to plant. The cards calculate first harvest timing and warn when a crop will not finish inside an allowed season.

One checklist for every pen

Set how many animals you own. The daily checklist records feeding, petting and product collection, then starts fresh when the calendar date changes.

0%today’s chores

Water, feed, collect

Add crops or animals to build a practical route.

Farm note: Rayne rotates in-season seeds. Crops count growth only when watered; wild animals can eat unprotected crops, and frightened birds can cross fences, so scarecrows still matter. Core animal shelter and output details were reviewed for Chooks, Roosters, Vombats and Pleeps in July 2026.