Deeds and main town quests
The host obtains deeds and advances Fletch’s central town and building progression.
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HOST RULES · VISITOR PERMISSIONS · SAFE TRANSFERS
Set a permission preset, add your party, assign useful roles, and finish every trading or exploration session with the right host actions and save steps.
PROGRESSION RULE
The host obtains deeds and advances main town or building quests. Every player keeps their own skills, licences, relationships, inventory, Dinks and Permit Points. Visitors can help broadly, but their work does not replace the host’s town progression.
ISLAND PERMISSIONS
The host can set default permissions for first-time visitors and adjust a current visitor from the visitor list. Returning visitors keep their previously saved setting.
PARTY ROSTER
The host is always slot one. Add visitors up to the platform limit and assign roles matched to the current objective.
HOST CHECKLIST
SAFE ITEM TRANSFER
Plan ordinary inventory transfers here. Large carried objects held above a player’s head cannot be transferred between islands.
WHO CONTROLS WHAT
The host obtains deeds and advances Fletch’s central town and building progression.
Each character develops and keeps their own skill levels, licences and NPC relationships.
The host activates mine or Island Reef travel, and every player must board before departure.
Visitors can donate catches, but those donations count toward the host island’s museum.
These travel with each player and return to that character after the session saves.
If a visitor destroys or steals from the island, the host can return to the main menu without sleeping so the session changes are not saved.