Dinkum wildlife and island exploration

AIRPORT · LIGHTHOUSES · HUNTER'S CAMP

Turn one Saturday flight into
a complete Great Bite run

Check the airport unlock, pick an even-hour departure, budget Hot Cylinders, pack for your goal, and leave with a route instead of wandering between cliffs.

Great Bite leaves on even hours

The airport operates on Saturday. Destinations alternate hourly: 04:00 is The Great Bite, 05:00 is Island Reef, 06:00 is The Great Bite, and the pattern continues through the final 23:00 departure.

Choose a Great Bite boarding window

A Boarding Pass costs 250,000 Dinks. One ticket covers the trip; the planner keeps the next valid even-hour departures visible.

Build the route around one main objective

Select a goal. Required tools, recommended supplies and the generated route update immediately.

Reveal treasure without wasting cylinders

Each trip contains four or five lighthouses. Current community data records five Hot Cylinders per activation; set how many you intend to power.

Carry only what serves the route

Required items count toward readiness. Optional gear improves speed, safety or inventory capacity.

0/0required packed

Choose an endgame craft target

Ted Selly's camp appears in a random location. Select one recipe to keep its ingredient list visible during preparation.

Great Bite note: the airport deed becomes a late-game project in Year 2 after enough NPCs have moved in, and the town takes on a 2,500,000 Dink debt. The trip itself requires a 250,000 Dink Boarding Pass purchased from Nancy on Saturday. Flight times and content can change in future patches.