Dinkum explorer preparing for an underground expedition

MINE PASS · KEYS · FOOD · EXIT PLAN

Go underground with a plan,
come back before Late

Choose a mine level, check access materials, pack the right tools and buffs, budget keys for treasure rooms, and save a clean trip report after returning.

Mark the elevator before exploring

Each mine map resets daily. At 11pm the mine warns that it is getting late; at 12am, when the clock becomes Late, radiation begins damaging players. The route below deliberately schedules a return before that point.

Choose the danger you are prepared for

Click a card to make it the active trip. Access materials set the elevator destination for that day, while one Mine Pass activates the descent.

Pack for access, survival and extraction

Required items change with the selected mine level. Optional items improve speed or safety but do not block the readiness score.

0/0required packed

What is this trip for?

Save what came back up

Enter this run’s results and add them to permanent totals stored in this browser.

Mine note: one Mine Pass activates a trip; the host activates the elevator in multiplayer. Four Ruby Shards select the Undergrove and four Emerald Shards select Hot Hot Hot for that day. Deep Mine treasure rooms use two Old Keys; deeper layouts can use different gate patterns, so their key number is shown as a recommended carry amount rather than a guaranteed cost.